There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.
Open-world games like No Man's Sky trust players to uncover stories themselves in real time. Subnautica sustains eerie tension without cutscenes, letting players explore at their own pace. Games like ...
Cinematics and cutscenes are commonly employed as vehicles for storytelling in games, often used to convey the spectacle behind special emotions and epic moments that simple gameplay is not able to.
Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes! From the likes of Snake Eater, The Phantom Pain, Guns of the ...