Titanic VR (2018) is an immersive educational interactive story and game that takes you to the depths of the final resting place of the RMS Titanic, where you explore the 1912 shipwreck, its history, ...
Despite all the headlines and conference coverage of virtual reality (VR) and augmented reality (AR) for education over the last year, the technology is still gaining speed — residing at that sweet ...
Virtual Reality (VR) has shown its incredibly immersive potential in arts and entertainment, but can it be an equally powerful, and cost-effective, educational tool? In part one of this article we ...
The Oculus Rift may be best known as a gaming platform, but Facebook’s Oculus Education division has been working over the last year to expand its appeal to schools, libraries, and museums. Having ...
Getting kids excited about learning isn’t easy, especially when the little glowing rectangle in their pockets provides endless distractions. Enter Titanic VR, a new educational experience by Immersive ...
As Meta continues to lose billions on virtual reality (VR) and metaverse initiatives -- a concern for investors -- the tech giant is beginning to test its VR tools with select universities, attempting ...
Sponsored article The augmented reality (AR and virtual reality (VR) market is big business – and growing fast. IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9 ...
Virtual reality can be a powerful teaching tool, but it's only as good as the content available for the medium. Facebook is looking to grow the availability of content for VR learning as part of its ...
As new VR technologies emerge, educators at all levels are finding new applications to augment the classroom experience – and for good reason. VR allows educators to move past pages in a textbook to ...
Imagine this: You’re playing a favorite video game, and you’re immersed in the story, the graphics, the soundtrack and the realness of the experience. Time passes and the memories you’ve created are ...
Despite all the headlines and conference coverage of virtual reality (VR) and augmented reality (AR) for education over the last year, the technology is still gaining speed — residing at that sweet ...