Above: Palmer Luckey on the cover of Time in August 2015. Palmer Luckey, who founded Oculus Rift and who many credit with reviving the virtual reality industry, has left Oculus VR and Facebook, as ...
Facebook will acquire virtual reality technology company Oculus VR for $2 billion. In a post on his Facebook profile page today, Mark Zuckerberg announced this acquisition, which is primarily known ...
Facebook's shopping spree continues. The social network, which pad $19 billion for messaging service WhatsApp in February, has made a deal to buy virtual reality game company Oculus for $2 billion.
The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so ...
Cut through the jargon and it’s slowly becoming clearer why Facebook decided to acquire virtual reality gaming company Oculus VR for $2 billion. Shortly after the stock market closed today, the Menlo ...
As with the WhatsApp deal, this latest acquisition took everyone by complete surprise. Facebook paid $400m in cash and the rest in more than 23m shares, at the time of writing worth about $1.6bn ...
Facebook is to acquire Oculus VR, the company behind the Oculus Rift virtual reality headset, it has been revealed. The social media giant reached an agreement worth approximately $2 billion, which ...
Minecraft creator, Markus 'Notch' Persson has withdrawn his support of Oculus Rift in the wake of the company's acquisition by Facebook for $2bn (£1.2bn). "I definitely want to be a part of VR, but I ...
(Reuters) - Facebook Inc's virtual reality unit Oculus VR is facing a lawsuit alleging it incorporated without authorization a smaller competitor's patented technology into its Rift headset. Techno ...
Facebook will attempt to give the virtual-reality market a smack round the face and a kick up the arse, according to a new report by Bloomberg, with an apparently new class of VR device incoming, ...
Facebook is out to prove that virtual reality is more real than its detractors think, erecting an in-house studio to create fully immersive films on its Oculus Rift platform. If the medium is to be ...