Ever since the social VR platform Rec Room launched in 2016, its avatar system has notably lacked full-body inverse kinematics like you see in its contemporary VRChat, which essentially leaves users ...
The social gaming platform started in VR, and has seen growth on mobile, consoles and more during the pandemic. Now it's valued at $3.5 billion. Ian Sherr Contributor and Former Editor at Large / News ...
Virtual world, games and user-generated content platform, Rec Room, is celebrating its sixth birthday this month. Over the last six years, the burgeoning metaverse has cultivated an expansive, ...
Rec Room announced back in September that it was working on a way for its users to earn real cash by creating content for the game. In a recent update, the social VR platform has now taken its first ...
This article was published 20/03/2018 (2675 days ago), so information in it may no longer be current. Cineplex is bringing back rec room parties. Winnipeg will soon have its first Rec Room, billed as ...
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