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Luckily, the Mozilla’s free Unity WebXR Exporter makes it easy for game developers already using the engine to build WebXR apps.
Apple has confirmed that Safari on Vision Pro will support WebXR, a web-standard that allows immersive experiences to be delivered through the browser. In a somewhat surprising move, Apple ...
VIVERSE, the leading 3D content distribution platform, now supports all major WebXR game engines for VIVERSE Worlds. As immersive storytelling and content cr ...
Ira Kemelmacher-Shlizerman, an associate professor at the Allen School, said WebXR helped students learn VR faster. The platform helped “level the playing field” for students working from home.
The WebXR Device API, in particular, focuses on accessing device data, especially sensors, to control the VR/AR experience.
WebXR is still a proposal that might not even become a standard. And as it stands now, web-based AR doesn't yet give developers access to more specific camera features, though that could be ...
Although we may disagree on the usefulness of VR and AR today, it's hard to argue with the idea that it should be easier to develop for and deploy — especially on the web. That's why Mozilla is ...
While turned off by default, Apple Vision Pro users can still use WebXR to enjoy browser-based mixed-reality experiences with the headset. Here's how to turn that support on.
Chrome 67 Beta is now available for Android, about two weeks after the stable release of Chrome 66. The main attraction in this version is WebXR, the upgraded WebVR API that supports augmented ...
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