Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
GamepadCore is a modern, policy-based C++ library designed to provide unified access to advanced gamepad features (DualSense, DualShock 4) across multiple platforms and game engines. It decouples ...